Type of game testing techniques
Game testing is the most important part of the game development process. This is a final component that analyzes whether your game application is ready to be launched or not. These services provide a critical eye development process to focus on constant searches such as inconsistencies, errors, coherence and completeness, etc.
So, want to know about the type of game testing method? The following are some game testing techniques regarding the testing of cellular software:
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1) Combinatorial testing:
This is an experimental design method used for commercial software testing and to produce a test casing. Implementing combinatorial testing for game testing increases the efficiency of test execution, providing better quality, reducing costs and better phase detention.
Main feature
• Each possible combination of parameter values is discussed using this test
• Identify different attributes that can vary in data or configuration
• Systematically produces a combination for testing
• Included - test partition-categories, couples testing and catalog-based testing
• Here the parameters are selected from the game function, elements, events, settings, game options, character attributes, customization options, etc.
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2) Clean room testing:
This is a software development process intended to develop game software with a level of reliability that can be certified.
Main feature
• Programming starts after formal specifications
• There is no programmer testing method
• This approach combines math reasoning, improvement of design and statistical reasoning during the creation and testing of test cases
• The main purpose of this method is to produce minimal defective software
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3) testing functionality:
This literally means method to identify bugs or errors in games that can affect user experience.
Main feature
• Determine whether the application works according to specifications.
• This is a complex testing method under the black box testing technique category.
• Requires more time to be executed as testers looking for game problems games, graphic problems, audio-visual problems, etc.
• Validating whether the installation runs smoothly, the application functions in minimal mode, this application allows social networking options, supports payment gateways, and more.
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4) Compatibility testing:
It's used to find whether the game works well or is not related to hardware configuration, graphics and software built by the device. This is one of the important cellular application testing services that check whether the game title can run on certain devices.
Main feature
• Validate whether the application user interface matches the screen size of the device and ensures high quality
• Make sure whether the text can be read for all users
• This test ensures that the product meets all the required requirements set by the developer and end user
• ensure real compatibility between different testing environments
• Confirming the work skills and stability of the software.
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5) tree testing:
This type of test is almost the same as the usability testing used to regulate test cases. It also helps to choose a series of proper tests for a series of code changes.
Main feature
• Can also be done before designing the page layout or navigation menu
• Enables cheap exploration, improvements to menu categories, labels, etc.
• Testers do not need to sketch the wire frame or write content for testing. The only thing needed is a tree (menu), and assignment (instructions).
• Improve the overall understanding of complex features in the game
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6) regression testing:
Regression testing is done to retest the software section that has not changed.
Main feature
• Run the test again done before
• Help compare previous results with current results and show errors if any
• Critical aspects for quality control
• Save time by detecting bugs at the initial stage itself
• Can be run as a functional test to verify the usability of the entire final product
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7) ad hoc testing:
This is an unplanned testing method that is generally used to break the system. Testers test the application randomly without any casing or document.
Main feature
• Do not follow a structured testing method, it is done randomly on any part of the application
• Mainly done to find defects using random checks
• It is achieved by using alleged testing methods
• Because defects are not mapped to test cases, it is quite difficult to reproduce defects
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