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WHAT DOES IT TAKE TO CREATE AN ENGAGING VR APP?

WHAT DOES IT TAKE TO CREATE AN ENGAGING VR APP?

What is the application of VR?

Virtual reality is a computer technology that creates an the artificial environment in the form of stereoscopic 3D interactive virtual realistic physical environment.

computer applications, such as video games or apps to watch a movie, allowing us to fully immersed in a virtual environment. On the desktop, we create our own immersive world. With smartphones, it becomes available to us anywhere and everywhere we go.

So how VR is so profound?

First, the image created on a computer that is used to simulate the environment you are really in. Second, the three-dimensional model of the environment is projected onto the screen, which allows viewers to rotate and move around the image, so that they appear as if they are floating on the wall. Third, the viewer’s vision distorted by the headset, which allows the image to appear floating through space and around you. The combination of these two elements creates a clear feeling of being in the virtual world, even when the image is not actually there.

It VR brevity.

Suffice it to say, in 2020, VR applications can be compatible both with smartphones and desktop computers.

VR applications for the iPhone and Android marks a leap into the consumer headset nurture the next wave of products VR, even as VR mobile to tablet PCs and smartphones push the edge of the market. Smartphone VR has the potential that many companies are still trying to live up to. Virtual reality on mobile phones have the competitive advantage provides the freedom to create immersive experiences on the trip.

However, some virtual reality platforms such as Google Daydream launches into an ecosystem requiring a separate application, which most users find convenient. For example, Apple remove the headset cord and block your phone from the display, which actually enabled iPhone apps VR. In addition, the mobile phone-based VR still has a number of other deficiencies must be corrected before it can deliver the same intense physical experience as a VR-based desktop.

virtual reality for PC

Most VR compatible applications are now designed for Windows, MacOS, and Linux. Oculus Rift, HTC Vive, and PlayStation VR are some of the most popular devices available today to give you a cinematic experience, the experience of gaming, virtual reality and make exploration possible.

As VR becomes more popular, developers are thinking about how to adapt their designs to reach more people. While building a VR game may still require special skills, developers are now studying the appropriate design constraints that must be met for a different gaming experience. This will allow them to design their titles to adapt to a variety of PC and mobile devices while keeping users can fully enjoy their game.

VR combines computer graphics and real-time simulations to create a fully immersive three-dimensional experience. There are many types of virtual reality headsets, and each type is targeted for different purposes. The most common form is called a head-mounted display (HMD), in which the user wears a head-mounted display attached to the user’s head. Head-mounted displays are most often used in conjunction with a pair of devices called HMD and a controller, which helps control the VR experience.

The second type of virtual reality device called a handheld HMD, where the user is wearing VR handheld devices. The high-end HMD can be used to view pictures or videos or interact with real objects and places. The handheld device is the VR can be used for more in-experienced VR using a more intuitive way to use VR device.

technical requirements to create a virtual reality

Virtual reality application development is a complex process that requires a strong expertise in various tools and techniques to achieve the level of quality needed for commercial success. Thus, the main principle in the development of VR is to develop their applications with high performance, low power architecture, the complete application code in an efficient container for reuse. This includes the design of software / hardware that involves the use prototyping tools, development environments, libraries and frameworks that have proved very useful for the development of VR applications.

1. Platform and SDK. Best VR application starts with selecting the right platform and SDK. Software platforms like SteamVR, Oculus Home and XboxVR supported out of the box. This means no additional software to install to gain experience, and users can be assured of consistent performance. The downside is that developers will need to build a special game for this platform, but this is not something that the user can worry. So, you should start with the brands that have specific SDK for developing your VR experience.

2. The game machine. Games and VR engine is responsible for storing data that the user’s eyes look. They create images and provide input method for the user’s brain. Examples include Nvidia Havok, Unity Game Studio, Unreal Engine, Gear VR Unity3D, and many colleagues belong to them. Virtual reality game machine which today are mostly free. They are easily integrated with the platform-specific SDK and can be easily adapted to different API.

3. WebVR and WebGL frameworks and libraries. WebVR is a small piece of JavaScript that runs in the browser on the web and provide APIs for use in virtual reality (VR) applications. Basically, WebVR allowed to experience VR in most browsers today. WebGL, in turn, allows your application to present graphics in the browser. WebGL objects (including graphics library) are dynamic – they change with time and / or event handling, depending on the hardware you use and your web page. That means that you need to create and destroy objects WebGL often.

In short, WebVR and WebGL library offers real-time communication channel between the application code and hardware made by the application to create the chart.

4. Design and prototyping tool. What makes the application really good VR is, for the most part, design. To develop virtual reality applications and to do it well, the development team should consider prototyping VR experience for the purpose of testing and validation. Through prototyping, you can test a 360 degree view, a sense of scale and depth, the use of sensors available, the viewing position of the audience and more attributes. VR application software developers should be familiar with the creation of a prototype using a Google Block, Cinema 4D, Photoshop, Sketch, Framer, and the A-Frame. In the course of prototyping, it will be clear how to make VR animations and thus laid the foundation for the future success of your application VR.

5. Hardware. If you think are developing VR applications, you also have to consider what kind of hardware you would need to run it. There are some great options, including two versions of the HTC headset Oculus Rift VR Vive and that also comes with the sensor unit. It is always a tradeoff to choose between the power of smaller and more convenient variety of motion, but it is a necessary choice. One way or another, whether Rift and Vive sensor system has the minimum hardware requirements. In addition, there are several types of VR hardware, including the following:

entertain

Light VR headset phone

Premium VR headset phone

VR headset connects to an external PC

standalone headset

VR corresponding haptic feedback

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